Monday, June 21, 2010

Warhammer 8th Edition...first game!

Alright everyone, I got to play the game this weekend. Not a demo game, but a full on game. Before I start with my thoughts, this was also the first time I took skaven to the table as well. So some of my thoughts on the game a slightly skewed.

So let's get too it. First: Army composition. I love it. the percent system is awesome...very awesome. In a 2K army, I could take a Grey Seer and Snkikk Fang-Rot himself. Side Note: I know I am a loser for naming my dudes. Deal with it :P! I decided to not take the Grey Seer and Fang-Rot, as I wanted some other stuff to check out the way the army works. I was squared up against some mean Warriors of Chaos, so my goal was to get some awesome heavy infintry together for a beating. So I end up taking Snkikk, Level 2 Plague Priest on a Furnace, and a level 2 Warlock Engineer for characters. I took two units of 30 Stormvermin with Halberds and Shields (dumb) with ratling guns. A unit of 30 Clan Rats with spears and shields. a unit of 20 plague monks to push the furnace, and 10 Poison Wind Globadiers. Obviously I went "toy heavy" as I want toys in my skaven army. :grin: Patches (on these forums) had a large assortment of (four units) Marauders with fails, two war shrines, a large unit of warriors (20 I think), two units of hounds, and a warrior chariot. Two wizards, a chaos lord, and a exalted Champion. I cannot remember the exact marks, but it was a lot of Slannesh and Khorne. Obviously I took spells from both skaven lists. He took Fire and Death out of the new lores.

I'm not going to recap the whole game, but I will talk about my thoughts on the game, and 8th edition proper. First. Close Combat! In initiative order...It's a beast. Totally changes how the game is played. Chaos Warriors come in at a whooping five initiative. Two hand weapons plus MoK is fantastic! And then add the Warshrine's goofiness, it's even more awesome. Patches laid my Storm vermin to waste with his four attacks per model x5, +1 for champ, +5 from second rank, needing 3s to hit, 3s to wound. Wow it was impressive. Rows of dead Skaven. Rows. Then I attacked back with my 13 attacks and returned the favor. Combat resolution was pure silliness. I ended up losing, but still hand more ranks, so with Steadfast and a leadership 10 in the area, I was able to stay and fight. If the stormvermin were clanrats, I would have totaled 19 attacks. pretty fantastic if you ask me. The steadfast rule is going to be a massive boost for most armies, and a Battle Standard Bearer is going to be a requirement for most armies.

And then there was magic. I'd love to say it was over the top and ridiculous. But it really wasn't. The randomness of the power/dice pool was crazy. There where turns of me having nine dice to his five. Or 12 to 6 for me. The drawback of IF is not as brutal as it probably should have been, but it came up twice in the game. My magic really didn't do a whole lot because I didn't know it well enough to make it effective.

Shooting really didn't key into the game all that much. The Doomwheels where pretty meh in this game, due to the fact that buff chaos warriors could deal with it without too much issue. My magic was weak because I didn't read exactly how Skaven magic worked.

In the end it was a super fun game...and next time I will have a better understanding of how the Skaven work, and how 8th Edition works. Next time Chaos Warriors...you're going DOWN! (plus I will not allow a Chaos Lord to crush my warlord. Who knew ;) )

Looking forward to the next game. It's going to be awesome!

1 comments:

xoxo said...

I saw that you played Eclipse Phase @ Origins on the Tabletop Gamers forum - how did that go? What was the adventure? I know a guy who wrote one of the modules and he's dying for information on how things went! Please e-mail me: potato_king@hotmail - thanks!

Post a Comment