Sunday, February 28, 2010

The great march of Brynar Deathhowl!

So, yesterday was a pretty serious 40K event at the local game store, ACME Games. It was an 1850 standard, three rounds, Adepticon style scenarios. Figuring it would be a good chance to get out the space wolves and kick some ass, so I grabbed my Wolves and made ready for the songs of battle.
Deciding that I was going to play some serious 40K, I figured I'd bring so hate and get ready, here's what I took:
Brynar Deathhowl, Wolf Lord, terminator armor, frost axe, storm shield

7 Wolf Guard, terminator armor equipped:
• Storm bolter, power weapon
• Storm bolter, power fist
• Heavy Flamer, power fist
• two dudes with paired wolf claws
• storm bolter, chain fist
• thunder hammer, storm shield

Two units of 10 Grey Hunters, double melta guns, Mark of the Wolfen, Rhino
A unit of 5 Grey Hunters, melta gun, Rhino
A unit of 6 Long Fangs, with five missle launchers
Rune Priest with bolt pistol, and Master of Rune. Jaws of the Warp Wolf and Storm Caller for powers.
Land Raider Crusader w/ Extra armor
Dreadnought, assault cannon, heavy flamer, wolf necklace in a Drop Pod

Not a super over the top list, but strong, none the less. At least I thought so...

Round 1


First round was against Mike and his Tyranid swarm list. Mike is a great local player that this would be my first experience against the new bugs and the scenario was kill point based. Historically, I am terrible at Kill Point scenarios so I figured this would be a bad game. Great local player with an army I've not faced, in a scenario I historically suck at...Great start to the tourney! Mike's list had the Swarm Lord, Mawloc, Trygon Prime, Ravenors, the thing that shits gaunts, Warriors, gargoyles, shooty gaunts, melee gaunts, some turtle looking dudes with assault 2 strength 8 weapons, and Zoenthropes.

I knew his list was mostly melee, so I turtle up into the corner of the board and made him come to me. I knew I dudes would be popping up behind my lines and I would be ready for that. I dropped the Dreadnought into the ranks to slow him and I was able to bring down his Mawloc, his ravenors, the gargoyles, all the shooty gaunts, and his melee gaunts. However, he crushed through everything I had, his Trygon Prime leading the charge through my lines. The plan was for me to unleash the Terminators in the last turn, killing something, but bad placement of the Land Raider on my part stuck the Termis in the Land Raider the whole damn game. Fall! As the smoke cleared, he had 9 kill points, to my 8. So he won the primary objective. We tied on the Secondary objective, and we both got points on the third objective. At the end of the first game, I had 10 points out of a possible 49. Awesome! Really...

MVP: Jaws of the Warp Wolf killing the Tervagon on turn one!

Mistakes: Leaving my terminators in the Land Raider for the whole game, always shooting melta into bugs (when I could have rapid fired bolters instead...)



Round 2


Round 2 was a Night Fight with objectives against John and his Tau. I've played against tau a couple of times, but never against John. And not in night fight. he has four devilfish, four units of eight fire warriors, two path finder squads, two Hammerheads, and nine battle suits with plasma and missile pods.
I end up getting first turn, and deploy my two troops and one HQ. I deploy 5 Grey Hunters with the Rune Priest in the Rhino. He deploys nothing. Yay, one of those players! I turtle up in the center of the board (most objectives) he is able to blow up some shit with his Hammer heads. But over the course of the game, he misses some important roles and I am able to move into the center of the board and own the vast majority of the 11 objectives. He does some damage throughout the game, but he spends too much fire power on the Terminators and I am able to own the center table. I win the game owning 6 of the objectives. He controls 2. I end the match with 39 points total. I little better than the last round.

MVP: Terminators eating all sorts of firepower.

Mistakes: wasting Jaws of the Warp Wolf on Jump Infantry (immune) and forgetting to fire my Crusader one turn.

Round 3


Final round of the game is more objectives with a random ork trukk rolling around the board. Bonus points for blowing the Ork truck up. I am paired up against Nick and his Vanilla marines. Nick is a new player and is still learning the finer points of the game. He brought two Chaplains, one in termi armor, one with a jump pack; 10 man assault squad, 2 Combat Squads in Rhinos with Plasma cannon and plasma guns; five man unit of termis with storm bolters; three multi-melta bikes; and a standard Land Raider.

In this scenario the objectives deep strike into the board after set up and end up all in a three foot by three foot area. I turtle up in the corner with the objectives and make Nick come to me. He's spread out and suffers for it. I was able to table Nick on turn six with little issue. He had two turns that really didn't go his way, mostly keyed around bad timing of exploding my Land Raider only to get charged by my killer terminators. It also didn't hurt that his attack bikes died straight up to missile fire. It was a lot closer game until turn four...where his lines finally broke. I ended the scenario with 49 points.
MVP: Random Ork Trukk rolling directly into my Dreadnought, my Terminators being punchier then his.

Mistakes: Should have been a little nicer to the kid, as this was his first real tourney.


In the end, I came in first, thanks to huge wins in turn two and turn three. It was a great event, and I really enjoyed playing the Space Wolves. It was a great learning experience for me as I needed to get an idea of when exactly I should engage my Terminators, and proved that you don't need Thunder Wolf Calvary in order to win games!


Till next time...For Russ...For the Wolfhome!

0 comments:

Post a Comment